"Alright," Regina said. "I'll go with you guys. But no funny business!"
The Englishman raised his hands innocently. "Easy there. We just want to help. Why not stick together? Our chances will be much better."
The American nodded his agreement. "You're safe with us. Sorry about the rope thing. It obviously wasn't meant for you."
Regina looked from one to the other before she gave a nod. "Alright, then. Where are we going?"
"There's a summer camp half a mile away," the American said. "It's pretty out of the way, and it's closed this time of year, so it should be safe."
"You can go back to town, if you'd like," the Englishman suggested. "But we're headed to the camp. You're welcome to tag along if you want."
I'm already liking you jerks...
"Fine," she said. "Let's get moving."
The three tromped through the trees and crunched over fallen leaves. A cold wind blew, and there was no sound from any living thing. The full moon hung overhead - it must have been two in the morning. With that thought, Regina felt a wave of exhaustion overcome her.
She kept up her pace, and she decided to talk to stay awake. "So, what are you guys' names?"
"I'm Charlie," the Englishman said, "and he's Will. You?"
Nothing more was said as they walked up a wooded hill. She noticed that both carried pistols in their right hand. Guns had always made Regina nervous. Her skillet probably looked useless to Charlie and Will, but it felt just right in her hands.
"Is that your only weapon?" Charlie asked.
"Yeah," Regina said. "I don't like guns."
Charlie gave an ironic chuckle. "Good luck with that."
Regina decided to just ignore him.
They topped the hill, and a valley spread out below them. Within the valley was a large clearing that held some old, wooden buildings.
This must have been the summer camp.
The buildings lay on either side of a dirt path. A large building on the top of a small hill looked like a dining hall - another large building looked like a community center of sorts. The smaller cabins were spread out, outside of the clearing and half-hidden in the woods. A light fog enveloped the entire place.
Regina couldn't help but feel she was entering a horror movie - and the fact that she didn't trust these guys didn't help either.
"This place looks pretty abandoned," she muttered.
"That's strange," Will said. "I guess they must have shut this place down. That's good for us. Means no people."
They walked down the hill toward the first row of cabins. Darkness hid whatever could be lurking inside of them. One had a broken window - perhaps decades ago, a boy had thrown a baseball or rock at it. The cabin's front door faced toward them and hung ajar. It swung freely in the wind, creaking forebodingly.
"I guess this place would be good as any other to shelter in," Charlie said.
Regina heard what sounded like a distant scream from somewhere within the camp. The hair on her neck stood on end. It was unearthly and unreal, and she clung to her skillet tighter.
"Did you guys hear that?" she asked in a near squeak.
"Hear what?" Charlie said. "You're just imagining things. This place is kind of spooky, though."
"Yeah, it sounded more like the wind to me," Will said. "Let's just take some shelter. If it is something, we don't want to be out here in the open."
Regina shivered. It was getting colder, and she had neglected to bring her coat.
"I don't like the look of this place," she said. "Let's just go back."
"To those things?" Charlie gave a rather loud laugh. "Hardly not. Come, now. In you go."
Reluctantly, Regina took a step toward the cabin.
But then she stopped. She didn't want to go in there. At least, not first.
"Well, what are you waiting for?" Charlie demanded angrily. "We haven't all bloody night."
"Yeah, go in the cabin," Will echoed.
Both of the men looked at her intently.
Did she have to do this? Would they get angry if she refused?
They did have guns...
What should Regina do?
Run for it!
Investigate the cabin,
Suggest one of them investigate it?
Place your vote and come back this Thursday for another episode of Regina the Zombie Slayer.
The readers' score: 6 correct decisions to 0 incorrect decisions.